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Showing posts from 2016

Xcode 8 automatic code signing problem with Jenkins

Xcode 8 automatic code signing is great. However if you try to use Jenkins to automate your app build with a specific provision profile, you would want to use manual code signing. What I wanted to do was use automatic code signing during development and use manual code signing with Ad-Hoc provision with Jenkins. To switch from automatic to manual code signing, you need to change the following setting in the project file ([project name].xcodeproj/project.pbxproj). Change "ProvisioningStyle = Automatic" to "ProvisioningStyle = Manual" By default "ProvisioningStyle = Automatic" is not in the project.pbxproj. You just need to uncheck and check "Automatically manage signing" in app Target -> General in Xcode to add that setting. Now in Jekins, you want to add this shell script before you run the Xcode build command to change "ProvisioningStyle = Automatic" to "ProvisioningStyle = Manual" sed -i '' 's/Provisio

Add tint to UIImage

I have been working on a SDK that allows user to customize colors for images. In many cases, I need to add an image to a button with different color at run time. So using just tintColor is not going to work. The following method will mask an image with the color you define. - (UIImage *)maskWithColor:(UIColor *)color { CGImageRef maskImage = self.CGImage; CGFloat width = self.size.width * self.scale; CGFloat height = self.size.height * self.scale; CGRect bounds = CGRectMake(0,0,width,height); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef bitmapContext = CGBitmapContextCreate(NULL, width, height, 8, 0, colorSpace, kCGBitmapAlphaInfoMask & kCGImageAlphaPremultipliedLast); CGContextClipToMask(bitmapContext, bounds, maskImage); CGContextSetFillColorWithColor(bitmapContext, color.CGColor); CGContextFillRect(bitmapContext, bounds); CGImageRef cImage = CGBitmapContextCreateImage(bitmapContext); UIImage *col