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Showing posts from May, 2013

NodeJS and real time communication application

It is always fun to try out something new. This time I had time to create a prototype game that uses NodeJS server and PubNub API. Multiple players join the game to answer a movie trivial question. Whoever answer the question correctly first gets to control the movement of a real object remotely. Players that do not win can keep playing the game while the winner controls the real object. The server app keeps track of the winner, game status and the real object status. Making sure only one player has access to control the real object.